A task was set to create a platform game idea, so it was decided that the level be 3D modelled then placed as a backdrop to the main level. During the process, animation sequences were rendered through the use of MassFX modifiers, then imported into the Construct engine where the game could be put together.
Object or scene statistics
Total polygons: 442,896
Unwrap: Box Map Only
3DS Max®, Photoshop® and Construct were used to create this project.
Project progress shots