Platform Game

Subject information


A task was set to create a platform game idea, so it was decided that the level be 3D modelled then placed as a backdrop to the main level. During the process, animation sequences were rendered through the use of MassFX modifiers, then imported into the Construct engine where the game could be put together.

Object or scene statistics


Total polygons: 442,896

Quadrilaterals: 442,896

Triangles: -

Edges: 601,866

Vertices: 418,225

Unwrap: Box Map Only

Textured: -

3DS Max®, Photoshop® and Construct were used to create this project. 

Project progress shots

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