This is the first introduction to unwrapping and texturing as part of a first year assignment. The task was to create a low poly mushroom then unwrap and texture it. Some variations were also created, such as the use of crystals. The introduction to maps and texturing has helped build a workflow foundation for other projects.
Object or scene statistics
Total polygons: 2,896
Unwrap: 1x texture space
3DS Max® and Photoshop® were used to create this project.
Project progress shots